![]() ![]() ![]() On the social side, when we were designing the game we really didn't know how people would respond to the idea of meeting up with other human beings in the real, physical world to play the game. The second way we've been dealing with that is crowdsourcing the discovery of new artwork and giving players the ability and tools to take pictures of interesting artwork in their community and submit them to us. They're not traditionally artistic, so they don't fit with the other portals in our game, but every town and city in America has a post office. So, that presents a challenge but we try and work around that by being more creative in what we allow as a portal location in some of the less art-dense areas.įor example, when we started the game, we turned all of the post offices into portals. But, unfortunately, there's not a lot of public art in many suburban or rural areas. Has Ingress had trouble attracting less social gamers, or those in remote locations?īrandon Badger: An interesting challenge in designing a game like Ingress is how to balance the components so that it's fun to play in an urban setting as well as a rural or suburban area.įor example, in a city like San Francisco, there's a lot of public artwork which is the foundation of the game that players do battle over. Pocket Gamer: The novelty that Ingress offers over traditional MMOs is that in encourages people to get out, move, and potentially interact with players in real life. With Ingress set to roll out of beta on 14 December, we'll soon know if the game's promise will be realised, but for now, we sat down with Niantic's Brandon Badger at GDC Next in Los Angeles to find out what the Google startup has in store for players next month. Such an approach has led to many seeing it as the potential saviour of location-based play, which - despite the prominence of geo-capable devices - is still struggling to finds its feet. When Google's Niantic Labs first unveiled its location-based game Ingress a year ago, there was plenty to set it apart from other 'geo-games'.Īs pitched, the game - which takes the form of a free-to-play release entirely devoid of in-app purchases - encourages players to get out into the real world, meet up with one another, and mind hack pieces of public art with their Android smartphones and tablets. ![]()
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